Papers by Faculty Member
Books & Monographs
- Morgan McGuire, The Graphics
Codex, Deep Learning Institute, 2021.
- John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar,
James D. Foley, Steven K. Feiner, and Kurt Akeley,
Computer Graphics: Principles and Practice 3rd edition,
Addison-Wesley, 2013.
- Craig Kaplan,
Introductory Tiling Theory for Computer Graphics,
Synthesis Lectures on Computer Graphics,
Morgan-Claypool, 2009.
- Morgan McGuire and Odest Chadwicke Jenkins,
Creating Games: Mechanics, Content, and Technology,
A K Peters, 2008.
- Leo Dorst, Daniel Fontijne and Stephen Mann,
Geometric Algebra For Computer Science,
Morgan Kaufmann, 2007.
- Stephen Mann,
A Blossoming Development of Splines,
Synthesis Lectures on Computer Graphics,
Morgan and Claypool, 2006.
- Michael McCool and Stefanus Du Toit,
Metaprogramming GPUs with Sh,
A.K. Peters Ltd, 2004.
- Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool
Real-Time Shading,
A. K. Peters, Ltd, 2002.
- Richard H. Bartels, John C. Beatty and Brian A. Barsky,
An Introduction to Splines for Use in Computer Graphics and Geometric Modeling,
Morgan Kaufmann, 1995.