Date: | November 27th, 2019 |
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Location: | DC 3317 |
Time: | 10:30 |
Chair: | Xiang Fang |
Date: | December 4, 2019 | December 11, 2019 | December 18,2019 | December 25,2019 |
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Location: | DC 3317 10:30 | DC 3317 10:30 | DC 3317 10:30 | DC 3317 10:30 |
Chair: | Yu Gu |
Clara Kang |
Craig Kaplan |
Nathan King |
Technical Presentation: | Xiang Fang |
Yu Gu |
Clara Kang |
Craig Kaplan |
Bill Cowan |
Title : Calculating Intersections in Homogeneous Coordinates
Abstract: Calculating intersections is ubiquitous in computer graphics. This tutorial[1] talk describes computing intersections in 2D using Cartesian tensors and 2D projective geometry. A new privileged rempresentation of 2D intersections in 3D homogeneous coordinates will be introduced. For those interested in visualizing higher dimensions the relationship between between 2D and 3D will be exposed. (A forthcoming talk will extend these ideas to three and four dimensions.) 1. 'Tutorial' means that you will be smarter after hearing this talk. |
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