Date: | July 27, 2017 |
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Location: | DC 1331 |
Time: | 1:30 |
Chair: | Terence Dickson |
Date: | August 3, 2017 | August 10, 2017 | August 17, 2017 | August 24, 2017 |
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Location: | DC 1331 1:30 | DC 1331 1:30 | DC 1331 11:30 | DC 1331 11:30 |
Chair: | Xiang Fang |
Ryan Goldade |
Veronika Irvine |
Craig Kaplan |
Technical Presentation: | Bill Cowan |
Xiang Fang |
Ryan Goldade |
Veronika Irvine |
Terence Dickson |
Title : Outlining 3D objects
Abstract: Drawing an outline around a 3D triangle mesh is a common technique for bridging the gap between real-time 3D rendering and hand-drawn cartoons, but there are multiple possible approaches to rendering these outlines. This talk presents a few approaches, along with their pros and cons. |
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