MEETING-DATE:December 15, 2011 MEETING-LOCATION:DC 1331 MEETING-TIME:11:30 MEETING-CHAIR:Matei Negulescu MEETING-CHAIRPIC:matei.png COFFEE-HOUR-LAST-WEEK:Simon COFFEE-HOUR-THIS-WEEK:Volunteers? COFFEE-HOUR-NEXT-WEEK:Volunteers? FORTH-DATE1:December 22, 2011? FORTH-DATE2:January 5, 2012 FORTH-DATE3:January 12, 2012 FORTH-DATE4:January 19, 2012 FORTH-LOCATION1:DC 1331 11:30 FORTH-LOCATION2:DC 1331 11:30 FORTH-LOCATION3:DC 1331 11:30 FORTH-LOCATION4:DC 1331 11:30 FORTH-CHAIR1:Alex Pytel FORTH-CHAIR2:Mike Terry FORTH-CHAIR3:Matthew Thorne FORTH-CHAIR4:Dan Vogel FORTH-CHAIRPIC1:apytel1.jpg FORTH-CHAIRPIC2:mterry.jpg FORTH-CHAIRPIC3:thorne.jpg FORTH-CHAIRPIC4:nohs.gif FORTH-TP1:Matei Negulescu FORTH-TP2:Simon Parent FORTH-TP3:Alex Pytel FORTH-TP4:Michael Terry FORTH-TPPIC1:matei.png FORTH-TPPIC2:Simon2.png FORTH-TPPIC3:apytel1.jpg FORTH-TPPIC4:mterry.jpg TPNAME:Stephen Mann TPTITLE:Shaded Concave Polygons: Mean Value Coordinates TPABSTRACT:Gouraud shading of triangles is straightforward: you compute the barycentric coordinates of an interior point and use those to weight the colour values at the corners of the polygon. However, it is unclear how to do Gouraud shading of general polygons. In this talk, I will discuss using Mean Value Coordinates as a method to Gouraud shade general polygons. TPPIC:smann-3.jpg DIONE: DITWO: DITHREE: DIFOUR: AIONE:Book meeting room for next term. AITWO: AITHREE: AIFOUR: DMONE: DMTWO: DMTHREE: DMFOUR: SEMINARS:
    2011 Dec 14, 11:30 - Algorithms and Complexity Group Master's Essay Presentation    Nik Shkrob, graduate student, David R. Cheriton School of Comp. Sci., Univ. Waterloo Integer representation: n-ary Gray codes in the cell probe memory model
    2011 Dec 15, 10:00 - Cryptography, Security, and Privacy (CrySP) Group Master's Thesis Presentation    Rob Smits, graduate student, David R. Cheriton School of Comp. Sci., Univ. Waterloo    BridgeSPA: A Single Packet Authorization Sytem for Tor Bridges
    2011 Dec 16, 15:30 - Computer Science Seminar    David C. Parkes, Harvard University    Mechanism Design through Monotone Branch-and-Bound Search