Date: | Feb 6, 2008 |
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Location: | DC 1304 |
Time: | 2:30 |
Chair: | ![]() Christine Szentgyorgyi |
Date: | Feb 13, 2008 | Feb 20, 2008 | Feb 27, 2008 | Mar 5, 2008 |
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Location: | DC 1304 2:30 | DC 1304 2:30 | DC 1304 2:30 | DC 1304 2:30 | Chair: | ![]() Martin Talbot |
![]() Michael Terry |
![]() Jie Xu |
![]() Cameron Zwarich |
Technical Presentation: | ![]() Ryan Stedman |
![]() Christine Szentgyorgyi |
![]() Martin Talbot |
![]() Michael Terry |
![]() Zheng Qin |
Title : Precise Vector Textures for Real-Time 3D Rendering
Abstract: An algorithm that uses vector graphics in real-time 3D rendering. |
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