Date: | December 20th, 2006 |
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Location: | DC 1304 |
Time: | 10:30 |
Chair: | Yi Lin |
Date: | January 3rd | January 10th | January 17th | January 24th |
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Location: | DC 1304 10:30 | DC 1304 10:30 | DC 1304 10:30 | DC1304 10:30 |
Chair: | Robin Liu |
Curtis Luk |
Stephen Mann |
Kevin Moule |
Technical Presentation: | Vladimir Levin |
Yi Lin |
Robin Liu |
Curtis Luk |
Andrew Lauritzen |
Title : Deferred Lighting Abstract: Real-time
lighting of complex environments is computationally expensive, even for
just direct lighting. Typical forward rendering approaches suffer from
a geometric increase in complexity as geometric or lighting complexity
increases. Deferred lighting provides a way to reorganize the rendering
loop that greatly simplifies the complexity of computing lighting for
complex scenes.
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