Date: | July 26th, 2006 |
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Location: | DC 1304 |
Time: | 12:30 PM |
Chair: | ![]() Gilad Israeli |
Date: | July 26th | August 2nd | August 9th | August 16th |
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Location: | DC 1304 | DC 1304 | DC 2303 | DC 2303 |
Chair: | ![]() Alex Kalaidjian |
![]() Ed Lank |
![]() Yi Lin |
![]() Robin Liu |
Technical Presentation: |
![]() Gabriel Esteves |
![]() Tetsugo Inada |
![]() Gilad Israeli |
![]() Alex Kalaidjian |
![]() Elodie Fourquet |
Title Multiple Perspectives in Computer Graphics: Arguments from Perceptual Grouping and Renaissance Art Abstract
I will present arguments of perceptual grouping research and Renaissance
art practices for a more flexible use of perspective. The composition in
the frontal plane is as relevant as the depth information in a picture.
Perspective does not need to be as rigid, as unitary that the one in the
relastic computer graphics pipeline. We propose a panel architecture to
support multiple perspectives. We are conducting experiments to know the
limits of tolerable perspective inconsistencies.
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