Date: | November 16th, 2005 |
Location: | DC 1304 |
Time: | 1:30 PM |
Chair: |
Andrew Lauritzen |
Date: | November 23th | November 30th | December 7th | December 14th |
Location: | DC1304 | DC1304 | DC1304 | DC1304 |
Chair: |
Curtis Luk |
Steve Mann |
Michael McCool |
Shawn Morel |
Technical
Presentation: |
Robin Liu |
Curtis Luk |
Steve Mann |
Michael McCool |
Abstract:
This paper introduces a novel system for sketching the motion
of a character. The process begins by sketching a character to be
animated. An animated motion is then created for the character by
drawing a continuous sequence of lines, arcs, and loops. These are
parsed and mapped to a parameterized set of output motions that
further [reflect] the location and timing of the input sketch. The current
system supports a repertoire of 18 different types of motions in
2D and a subset of these in 3D. The system is unique in its use of a
cursive motion specification, its ability to allow for fast experimentation,
and its ease of use for non-experts.