Date: | October 13th, 2004 |
Location: | DC 1304 |
Time: | 1:30 PM |
Chair: | ![]() Gilad Israeli |
Date: | October 20th | October 27th | November 3th | November 10th |
Location: | DC1304 | DC1304 | DC1304 | DC1304 |
Chair: | ![]() Jiwen Huo |
![]() Craig Kaplan |
![]() Aravind Krishnaswarmy |
![]() Rob Kroeger |
Technical Presentation: |
![]() Gabriel Esteves |
![]() Bill Cowan |
![]() Gilad Israeli |
![]() Craig Kaplan |
Stefanus Du Toit
Title: Per-Pixel Displacement with Distance Mapping
Abstract:
Displacement mapping is a technique used to add small-scale
detail by perturbing a base geometry, usually using a height field. I
will be presenting a chapter from the upcoming "GPU Gems 2" book written
by UW student Will Donnelly, illustrating how to implement displacement
mapping efficiently on the graphics card using a technique called
distance mapping.