Date: | August 11th, 2004 |
Location: | DC 1304 |
Time: | 2:30 PM |
Chair: |
![]() Edwin Vane |
Date: | August 18th | August 25th | September 1st | September 8th |
Location: | DC1304 | DC2303 | DC1304 | DC1304 |
Chair: |
![]() Jie Xu |
![]() Mike Watch-your-left-ski |
![]() Daming Yao |
![]() Bryan Chan |
Technical
Presentation: |
![]() Kevin Moule |
![]() Mike Watch-your-left-ski |
![]() Jie Xu |
![]() Edwin Vane |
![]() Tibi |
Title: Edge Meshes
Mesh processing is an important topic in computer graphics. Appropriate data-structures are required to efficiently process and render meshes. I am briefly presenting a data structure suitable for detection and rendering of silhouette edges for NPAR rendering on the GPU.