Date: | August 11th, 2004 |
Location: | DC 1304 |
Time: | 2:30 PM |
Chair: |
Edwin Vane |
Date: | August 18th | August 25th | September 1st | September 8th |
Location: | DC1304 | DC2303 | DC1304 | DC1304 |
Chair: |
Jie Xu |
Mike Watch-your-left-ski |
Daming Yao |
Bryan Chan |
Technical
Presentation: |
Kevin Moule |
Mike Watch-your-left-ski |
Jie Xu |
Edwin Vane |
Tibi |
Title: Edge Meshes
Mesh processing is an important topic in computer graphics. Appropriate data-structures are required to efficiently process and render meshes. I am briefly presenting a data structure suitable for detection and rendering of silhouette edges for NPAR rendering on the GPU.