Date: | September 10 |
Location: | DC 1304 |
Time: | 1:30 PM |
Chair: | ![]() Michael McCool |
Date: | September 17 |
Location: | DC 1304 |
Time: | 1:30 PM |
Chair: | ![]() Alex Clarke |
Technical presentation: | ![]() Zheng Qin |
Date: | September 24 | October 1 | October 8 |
Chair: | ![]() Bill Cowan |
![]() Stefanus Du Toit |
![]() Elodie Forquet |
Technical presentation: |
![]() Daming Yao |
![]() Shalini Aggarwal |
![]() Alex Clarke |
Name: | ![]() Tiberiu Popa |
Title: EAGL | I will talk about EAGL, EA's cross-platform shader and data management system, based on their 2002 SIGGRAPH paper, "Shader-Driven Compilation of Rendering Assets", by Paul Lalonde and Eric Schenk. |
Abstract: |