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Presenter:
Erkan Akyuz
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Title:
Interactive Volume Rendering on Standard PC Graphics Hardware Using
Multi-Textures and Multi-Stage Rasterization.
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Abstract:
Interactive direct volume rendering has yet been restricted to high-end
graphics workstations and special-purpose hardware, due to the large amount
of trilinear interpolations, that are necessary to obtain high image quality.
Implementations that use the 2D-texture capabilities of standard PC hardware,
usually render object-aligned slices in order to substitute trilinear by
bilinear interpolation. However the resulting images often contain visual
artefacts caused by the lack of spatial interpolation. In this paper new
rendering techniques are proposed that significantly improve both performance
and image quality of the 2D-texture based approach. We will show how multi-texturing
capabilities of modern consumer PC graphics boards are exploited to enable
interactive high quality volume visualization on low-cost hardware. Furthermore
we demonstrate how multi-stage rasterization hardware can be used to efficiently
render shaded isosurfaces and to compute diffuse illumination for semi-transparent
volume rendering at interactive frame rates.
Authors: C. Rezk-Salama, K. Engel, M. Bauer, G. Greiner, T. Ertl.