Meeting
Agenda
Wednesday, April 15, 1998
- Location:
- DC 1304
- Time:
- 1:30
- Chair:
- Eric Hall
1. Adoption of the Agenda - additions or deletions
2. Coffee Hour
- Coffee hour this week:
- Eric Hall
- Coffee hour next week:
- Blair Conrad
3. Next meeting
- Date:
- Wednesday, April 22, 1998
- Location:
- DC 1304
- Time:
- 1:30
- Chair:
- Kirk Haller
- Technical presentation:
- Itai Danan
4. Forthcoming
- Chairs:
- Rob Kroeger (April 29nd)
- Celine Latulipe (May 6th)
- Nathan Litke (May 13th)
- Tech Presenters:
- Glen Evans (April 29nd)
- Patrick Gilhuly (May 6th)
- Eric Hall (May 13th)
5. Technical Presentations
- Presenter:
- Ed Dengler
- Title: The Selfish Gene
-
- Abstract:
- A talk about genetic algorithms.
6. General Discussion Items
- CSGSA TA - Eric Hall (me)
-
7. Action List
- Deadline for full refund(?) is May 30, 1998.
- Alias/SideFX talks coming; send abstracts to Mike McCool
8. Director's Meeting
9. Seminars
DEPARTMENT OF COMPUTER SCIENCE
UNIVERSITY OF WATERLOO
SEMINAR ACTIVITIES
SCIENTIFIC COMPUTATION SEMINAR
Tuesday, April 21, 1998
Fue-Sang Lien, Department of Mechanical Engineering,
University of Waterloo will speak on "High Performance
Computing of Turbulent Flows".
TIME: 1:30 pm
ROOM: DC 1304
ABSTRACT:
The quest for unlimited geometric flexibility as a
prerequite to the integration of CFD into design cycle for
real engineering components has led, over the past few
years, to the development of flexible three-dimensional
multi-block scheme for complex turbulent flows. Although
there are three distinctly different computational routes by
which turbulence and its effects can be resolved: Direct
Numerical Simulation (DNS), Large Eddy Simulation (LES) and
Turbulence Modelling, the consensus view is that modelling
most engineering turbulent flows will continue to be based,
well into the 21st century, on the solution of the
Reynolds-averaged Navier-Stokes (RANS) equations.
DEPARTMENT OF COMPUTER SCIENCE
UNIVERSITY OF WATERLOO
SEMINAR ACTIVITIES
SCIENTIFIC COMPUTATION SEMINAR
Wednesday, April 22, 1998
Michael A. Saunders of the Systems Optimization Laboratory,
Department of Engineering Economic Systems and Operations
Research, Stanford University, will speak on "Optimization
at SOL: Algorithms and Applications".
TIME: 10:30 am
ROOM: DC 1304
ABSTRACT:
The Systems Optimization Laboratory (SOL) was formed by
George Dantzig and Richard Cottle 24 years ago. The aim is
to foster research on constrained optimization (linear and
nonlinear programming). The emphasis is on "computational
methods" and "large-scale systems".
We review the main algorithms and several applications, such
as design of the America's Cup yachts and trajectory
optimization for aircraft and spacecraft. We also mention
some of the entertaining aspects of software development.
DEPARTMENT OF COMPUTER SCIENCE
UNIVERSITY OF WATERLOO
SEMINAR ACTIVITIES
Computer Science Seminar
- Monday, April 27, 1998
Dr. Marek Teichmann, MIT Computer Graphics Group will
speak on "Creating and Animating Polygonal Models''
ROOM: Davis Centre Room DC1304
TIME: 10:30 a.m. - 11:30 a.m.
ABSTRACT
Creating articulated geometric models is a common task
in animation systems. With the advent of laser
scanners, it is now practical to obtain polygonal
models of actual objects. I will describe a new
algorithm for the reconstruction of polygonal meshes
from point sets with normal information at each point.
Then, starting from a 3D polygonal mesh representing an
object to be animated, a common, but tedious approach
is to manually design a skeleton, and the binding to
couple model motions to those of the skeleton.
I will also present a simple method for automating the
above tasks. Given a 3D polygonal mesh representing an
object, an approximation to the mesh's medial axis is
efficiently computed using a 3D Voronoi diagram of the
mesh vertices, and connectivity information within the
mesh. Selected nodes of the resulting tree structure
are then interpreted as joints of an I-K skeleton, and
the chains connecting them as its links. A spring
network is then generated to bind the I-K skeleton to
the object boundary, so that skeletal motions will
affect the boundary in a reasonable way, as specified
by the animator.
10. Lab Cleanup