CGL Meeting Agenda

Wednesday, January 14, 1998


Location:
DC1304
Time:
1:30
Chair:
Teresa Yeung

1. Adoption of the Agenda - additions or deletions

2. Coffee Hour

Coffee hour this week:
Marryat Ma
Coffee hour next week:
??

3. Next meeting

Date:
Wednesday, January 21, 1998
Location:
DC1304
Time:
1:30
Chair:
Ion Vasilian
Technical presentation:
Ian Stewart

4. Forthcoming

Chairs:
  1. Tali Zvi (28th)
  2. Balasingham Balakumaran (Feb 4th)
  3. Shalini Aggarwal (Feb 11th)
Tech Presenters:
  1. Tali Zvi (28th) (switched with Teresa)
  2. Ion Vasilian (4th)
  3. Clara Tsang (11th)
  4. Teresa Yeung (18th)

5. Technical Presentations

Presenter:
Faramarz Samavati
Title:
Reverse Subdivision and Multiresolution Curves and Surfaces
Abstract:
Multiresolution modeling has useful properties. For such modeling, a suitable method is necessary for converting a high resolution model to one with a low resolution (decomposition). We propose an effective method which may be employed for curves, surfaces and images by reverse subdivision. The method we present is more practical than the existing ones. For example, The B-spline wavelets of this method have smaller support and simpler representations than the ones previously used for multiresolution.

6. General Discussion Items

7. Action List

8. Director's Meeting

9. Seminars

THEORY SEMINAR - Wednesday, January 14, 1998

John Tromp, CWI, Amsterdam, will speak on ``Mutual Search''. TIME: 3:30-4:30 p.m. ROOM: DC 1304 ABSTRACT We define a new type of search problem called ``mutual search'', where k players arbitrarily spread over n nodes are required to locate each other by sending ``Anybody at node i?'' query messages (for example processes in a computer network). If the messages are not delivered in the order they were sent (for example when the communication delay time is arbitrary) then two players require at least n-1 messages. In an asynchronous network, where the messages are delivered in the order they were sent, 0.88n messages suffice. In a synchronous network 0.586n messages suffice and 0.536n messages are required in the worst case. We exhibit a simple randomized algorithm with expected worst-case cost of 0.5n messages, and a deterministic algorithm for k >= 2 players with a cost well below n for all k=o(sqrt n ). The graph-theoretic framework we formulate for expressing and analyzing algorithms for this problem may be of independent interest. ------------------------------------------------------

10. Lab Cleanup