Meeting Agenda
Wednesday, January 14, 1998
- Location:
- DC1304
- Time:
- 1:30
- Chair:
- Teresa Yeung
1. Adoption of the Agenda - additions or deletions
2. Coffee Hour
Coffee hour this week:
- Marryat Ma
- Coffee hour next week:
- ??
3. Next meeting
- Date:
- Wednesday, January 21, 1998
- Location:
- DC1304
- Time:
- 1:30
- Chair:
- Ion Vasilian
- Technical presentation:
- Ian Stewart
4. Forthcoming
- Chairs:
-
- Tali Zvi (28th)
- Balasingham Balakumaran (Feb 4th)
- Shalini Aggarwal (Feb 11th)
- Tech Presenters:
-
- Tali Zvi (28th) (switched with Teresa)
- Ion Vasilian (4th)
- Clara Tsang (11th)
- Teresa Yeung (18th)
5. Technical Presentations
- Presenter:
- Faramarz Samavati
- Title:
- Reverse Subdivision and Multiresolution Curves and Surfaces
- Abstract:
- Multiresolution modeling has useful properties. For such modeling, a
suitable method is necessary for converting a high resolution model to
one with a low resolution (decomposition). We propose an effective
method which may be employed for curves, surfaces and images by
reverse subdivision. The method we present is more practical than
the existing ones. For example, The B-spline wavelets of this method
have smaller support and simpler representations than the ones
previously used for multiresolution.
6. General Discussion Items
- SIGGRAPH deadline (for North America) is January 14, 1998.
7. Action List
8. Director's Meeting
9. Seminars
THEORY SEMINAR - Wednesday, January 14, 1998
John Tromp, CWI, Amsterdam, will speak on ``Mutual
Search''.
TIME: 3:30-4:30 p.m.
ROOM: DC 1304
ABSTRACT
We define a new type of search problem called ``mutual
search'', where k players arbitrarily spread over n
nodes are required to locate each other by sending
``Anybody at node i?'' query messages (for example
processes in a computer network).
If the messages are not delivered in the order they
were sent (for example when the communication delay
time is arbitrary) then two players require at least
n-1 messages.
In an asynchronous network, where the messages are
delivered in the order they were sent, 0.88n messages
suffice. In a synchronous network 0.586n messages
suffice and 0.536n messages are required in the worst
case.
We exhibit a simple randomized algorithm with expected
worst-case cost of 0.5n messages, and a deterministic
algorithm for k >= 2 players with a cost well below n for
all k=o(sqrt n ).
The graph-theoretic framework we formulate for
expressing and analyzing algorithms for this problem
may be of independent interest.
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10. Lab Cleanup