Meeting Agenda
Wednesday, June 11th, 1997
- Location:
- DC 1304
- Time:
- 13:30
- Chair:
- Tali Zvi
1. Adoption of the Agenda - additions or deletions
2. Coffee Hour
- Coffee hour this week:
- Mark Riddell
- Coffee hour next week:
- ???
3. Next meeting
- Date:
- June 18th, 1997
- Location:
- DC 1304
- Time:
- 13:30
- Chair:
- Balasingham Balakumaran
- Technical presentation:
- Tali Zvi
4. Forthcoming
Chairs:
- Richard Bartels (6/25)
- John Beatty (7/2)
- Ian Bell(7/9)
Tech Presenters:
- Balasingham Balakumaran (6/25)
- Richard Bartels (7/2)
- John Beatty(7/9)
5. Technical Presentation
- Presenter:
- Teresa Yeung
- Title:
- Techniques for Facial Animation
- Abstract:
- Facial animation is now attracting more attention than ever
before in its 25 years as an identifiable area of computer graphics.
Faces are interesting and challenging because of our everyday familiarity
with faces and facial expression as a major channel of communication
between people. Considerable interest in the development of facial
animation techniques have been renewed to evaluate facial expressions.
In this presentation, some techniques for facial modeling and facial
animation will be introduced.
6. General Discussion Items
7. Action List
8. Director's Meeting
9. Seminars
- A Distributed-Shared-Data System for Distributed Algorithms
Craig Bruce, graduate student, Dept. Comp. Sci., Univ.
Waterloo
Wednesday, June 11, 1997
3:30-4:30 p.m.
DC 1304
ABSTRACT
Distributed Shared Data is one of two basic approaches
to providing interprocess communication in a
distributed system; the other approach is message
passing. Since a distributed system has no physically
shared memory, shared storage must be simulated, and
data-coherency semantics must be enforced. The
challenge is to do this efficiently and provide a
convenient application interface. The twin challenge
is to provide effective parallelism in an environment
of a network of workstations with relatively high-
latency/low-bandwidth communication compared to
specialized parallel computing systems.
This presentation will introduce the programming model
of the system, which is based on managing arbitrary
distributed dynamic data structures, and will discuss
performance enhancements to the basic model.
Performance results obtained from some sample
applications will be described, together with the
tuning techniques that were needed to obtain good
performance.
- "Computer Chess: How Good are the Computers, and Why
Has This Happened?
Robert Hyatt,
University of Southern Mississippi
Wednesday, June 18, 1997
9:30-10:30 a.m.
DC 1350
ABSTRACT
Over the past 10 years, we've seen computers advance from
the stage where they were called "fish" or "patzers" to the
point that everyone is now considering them to be of International
Master (or even Grandmaster) strength. What has caused this
remarkable increase in playing strength?
What about Deep Blue, which is clearly a super-Grandmaster
type player now and just recently defeated World Champion
(PCA) Garry Kasparov in a six game match? What makes this
machine different?
10. Lab Cleanup (until 15:30 or 5 minutes)